Zombie vs Nebula2

New Engine Modules

These are the modules entirely developed for the Zombie Engine.

  • Entity
  • Framework for game entities
  • Component interface for entity composition
  • Entity Life cycle, scripting and persistence
  • Entity class management, persistence and extension
  • Physics
  • ODE-based physics system
  • Collision detection
  • Rigid-body simulation
  • Physics Spaces
  • Vehicles
  • Water and Buoyancy
  • Player control
  • Rag-dolls
  • Cloth
  • Material
  • Abstract shader description
  • Material trees and context-dependent shader selection
  • Automated shader generation through scripting
  • Geomipmap
  • Patch-based terrain definition
  • Optimized terrain rendering with cached dynamic geometry
  • Multiple level-of-detail systems, sorting and skirts
  • Terrain material blending
  • Terrain lightmap support
  • Vegetation
  • Grass layer distribution
  • Optimized grass rendering
  • Support for visual grass edition
  • Levels
  • Map persistence and loading
  • Support for editor layers
  • Loading areas
  • Game saving and restoring
  • Resource preloading