Conjurer features:

Conjurer features:

  • Conjurer
    • Editor viewportEditor grid with Snap to grid /
    • Viewport layout
    • Entity placing: single and multiple entity placing
    • Entity transform: translation, rotation, scaling
    • Entity picking and selecting
    • Game asset management
    • Game level management
    • Editor layer management
    • Save and restore
  • Terrain editor-
    • Terrain geometry editor: raise, flatten, noise, slope, smooth
    • High resolution terrain material painting editor with streaming for painting large terrains
    • Terrain holes
    • Grass layer
  • Distance measuring tool
  • Sound source editor
  • Trigger editor
  • Waypoint editor
  • Terrain lightmap builder
  • Navigation mesh builder
  • Superentity editor: grouped entities
  • Geometry batch builder
  • Geometry impostor builder
  • Geometry stream editor
  • Utilities
    • Viewport debug options
    • Viewport debug visualization
    • Camera bookmarks
    • Distance measuring
    • On-screen logging
    • Undo commands

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The high-level game framework defines all classes, states and behaviors that allow game designers and programmers to create a game. This is an extensive set of modules built on top